![]() Although black does not have as many synergies in the control build, cards like Hero's Downfall and Damnation are vital to the deck's success. Miscalculation, Lay Claim, and Curator of Mysteries. Control builds seek to garner an advantage by always having answers or the means to find them. The second way Cycling comes together is in a more control-oriented manner. Low cost and free repeatable discard like Tomb Robber, Oona's Prowler and Psychatog allow for maximum gravy from the triggers. The first is a more synergy-oriented build, where players try to gain value from cycling/discard payoffs like Drake Haven,, and Shadowstorm Vizier. U/B cycling comes together in one of 2 ways. Over time, this morphed into a more universal "graveyard matters" deck featuring a heavy emphasis on cycling and discarding cards. Cards like Ghostly Prison and Sphere of Safety slow down the game until a fatty like Glyph Keeper can finish the job.Ĭycling was originally going to be one of the cube's major themes. This archetype is designed to flourish around the influx of permanent-based removal. Blue and White have many enchantments that act as removal in my cube. The Secondary archetype of U/W is an Enchantments control deck. The goal is to play value auras like Cartouche of Knowlede and Eidolon of Countless Battles targeting creatures like Battlewise Hoplite and Fabled Hero. TBasically, the idea is to have the heroic trigger not be the payoff for playing the deck, but rather an incentive to get players to draft their decks around the heroes. I took a more value-based approach to the construction of my heroic archetype. Players get a reward for slapping some pants on their small creatures, incentivizing them to play more auras in their decks. Heroic is an archetype which I find to be incredibly enjoyable to play. I re-worked and expanded my gold slot in this update to better-reflect each 2-color pair. UW, RW, and RG were all given some much-needed definition. Instead, it was a large update streamlining the cube's design and fleshing out some previously undefined color pairs. Iteration 2 is not a complete overhaul of my cube. The power level is still low enough to allow for some quirkier cards to have a chance in the spotlight, such as Ghalta, Primal Hunger and Archfiend of Ifnir. Players can still do plenty of "broken" things, chiefly Tinker combo decks. Currently, you are reading about Iteration 2 of my cube. Subsequent posts will discuss earlier iterations in order. The first post in this thread will always be discussing the most current design of my cube. Hello everyone! My name is TrainmasterGT and this is my cube.
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